Any professional will use whatever tools are best for the task in hand. It can do, in a way that isn't true going the other way. Generally speaking does it take more time to do it in Illustrator than on Photoshop? let's stop our tribal squabbling and answer the actual question that was asked. Illustrator is awesome, but not if the end goal is a bunch of bitmap UI images.Ĭome on guys. I say this as someone who's used both apps daily since Photoshop 2 and Illustrator 3. I think it's very relevant to the question, because it doesn't matter how much shorter or longer it would take to build in Illustrator: It's not the right tool for the job. If you downvoted my answer, please read the linked article. Here are the tests: Illustrator and app design I also find Illustrator's styling abilities far less capable than Photoshop's Layer Styles and Smart Filters (for Smart Objects).īasically, it's the wrong tool for the job.Įdit: I did some more tests, and I would now strongly recommend not using Illustrator CS5 for exporting production assets. The image portion at the bottom has been zoomed to 200% and has increased contrast, to make the differences more apparent. Here's an example showing Illustrator vs Photoshop for a simple gradient. It's ok for a few simple icons, but Illustrator's rendering is inferior (no dithering on gradients) and it's just the wrong tool for the job. It automates all exporting, so you can make changes then rebuild all images in one shot.Īs for Illustrator… I believe some designers use it for iOS/Android/etc graphics, but I think it's a really painful way to go. Not many designers work like that, but it's a good way to go. This means everything has a file name and can be exported with one Save For Web command from Photoshop. My favourite is to lay everything up in a separate document as a sprite sheet (all elements layed out as a flat page), and use slices. When exporting the images, there's a few different approaches.
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